Card Game - Short Deck Sevens

Short Deck Sevens

Origins: Short Deck Sevens is said to have started out as a game that could be played anywhere with any sort of deck. It doesn’t matter whether it is a harrow deck, a tarot deck or a standard 52 card deck . The game only uses the 1-10 cards, so the different picture cards associated with the decks aren’t used – and it doesn’t use suits so that you can even mix cards from different types of deck. Who knows what sort of deck the scout who comes in from the wilderness will have?

Players: Short Deck Sevens needs at least three players.

Deck: Ideally 40 cards, no suits, no picture cards. However, a 'frontier deck' might have more (or fewer) cards - and may not be made up of 4 cards of each number. There might only be three cards with the number 6 on - but five cards with the number 2.

Play:

  1. Each player is dealt seven cards – and they arrange them into two hands of three – and discard the one that remains.
  2. Best hands are compared (and the player must offer up the best of the two hands they have made) The winning hand gets 2 points.
  3. Second hands are compared, and the winner gets one point.
  4. Repeat.
  5. First to seven points wins.

Winning a hand:

  • Cards rank from TEN (highest) to ONE (Lowest)
  • Prials: Three of a Kind are the best hand. Tens, beat Nines, beat Eights etc.
  • Run: Four, Three, Two (etc) cards can be of any suit. 8,7,6 beats 7,6,5 beats 6,5,4 etc.
  • Pair: Two of a kind.
  • High card: For if you have nothing else. Tens, beat Nines, beat Eights etc.

Social Play: The deal passes around the table, stakes are normally one coin (Copper, Silver or Gold) per player. The first player to seven points gets most of the pot. However, the player with the next highest score gets their stake back. If a hand is tied – no one gets any points. If two players reach the winning score in the same hand – the pot rolls over to the next game.

basic outcomes per 7pt game by Players (approximately)

Three players :- Winner +5cp up, second breaks even and third is -5cp down.
Four Players :- Winner +14cp, second breaks even, Third & Fourth -7cp each.
Five players :- Winner +30cp, second breaks even, Third, Fourth, Fifth -10cp each.
Six Players :- Winner +48cp, second breaks even, Third, Fourth, Fifth, Sixth -12cp each.

Simulate it with dice A single 'round' of Short Deck Sevens can, of course, be simulated by rolling 7d10. it doesn't matter if you get too many of the same card, out here on the frontier, there is no guaranteeing that there is a full deck - or that there aren't extra cads shuffled in. However it is probably best to simulate a whole 'game' by getting each player to roll two dice. Compare all the High dice - the highest is the winner and takes the pot. Compare all the low dice - The highest comes second and gets their money back.

Tactics: It is acceptable to arrange your cards however, you like. You do not have to make the strongest hand possible, you might choose to build a weak 'best' hand, to allow you to build a strong 'second' hand. However, of the two hands you hold - you MUST play the strongest one first.

Casino Play: House dealer and stakes are one coin (Copper, Silver or Gold) per player. The first player to seven points gets most of the pot. However, the player with the next highest score gets their stake back. If a hand is tied – the house gets the points. If two players reach the winning score in the same round – they both count as coming second and get their money back. The house keeps the rest. .

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