Pathfinder Downtime Development Costs

The Downtime rules have GP costs for various types of buildings and rules. However they come with various caveats and guidelines - this is where I define them a bit more. Bluntly, the cost listed is the Downtime rules is lowest price you might be able to pay. They assume that you have access to the land, that there are people living nearby to work and shop in your business. And they assume that you have the good will of the local people, as well.

Good Will
This is represented by the idea that gold earned in the community buys twice as much as gold earned outside the town. If you go out adventuring and suddenly come back to town with 20000gp to spend - Then you are seen as a bit of a stranger and are asked to pay top price. If on the other hand, you have earned your money working in, or as part of, the local community – you know people and know where to get the best prices and deals. The same is true if a businessman comes in from another town. Their first business venture in a new town costs more, because they are treated in the same way as the adventurer.

Land
Most land belongs to someone – If it falls within a recognised country or state - someone will have a claim to it, even if they have never seen it or visited it. The only land that won’t have a claim, is way beyond the borders of an existing country and probably ‘owned’ by some nasty monsters you need to clear out first. If it is close to the borders of a country, the local ruler probably lays claim to it, and had ‘long term’ plans to clear an inhabit it – and they will probably want you to pay them a tax and recognise their claim. In other words, you have to pay extra for the land to build on. In a town you are probably renting land or paying taxes.

Having said that, there are always deals to be struck. For example Kusnir, in the Berhof Campaign, might be prepared to make some land, or a building, available if you were to provide them with a regular town guard patrol. The City of Korvosa might be prepared to sign over some land or property to a favoured hero, for a peppercorn rent.

Location
Or as they say on the TV – Location, Location, Location. How well you do depends on where you build. If you start a business in a town, you have people available to work for you and you have a readymade customer base. However, if you build that same business way out in the wilds, perhaps at the Old 1/2Orc Fort in the Berhof campaign, you will have difficulty attracting staff and customers. If you choose a location close to a trade route (eg Chiswell in Berhof) you can attract staff and customers - but it is unlikely it will ever become really busy.

It depends on what you want. If you want to build a home for a Ranger, that generates some income but doesn’t attract the crowds, then you probably want to find somewhere on the edges of civilisation, perhaps on a trade route, which could support a few woods-, mountain- or fisher-men. If you want to build a massive income generating business, you probably need to be in a city somewhere.

Building costs change too. If you are in a town there are already tradesmen, crafters and merchants nearby who can undertake work for you. I the country you need to pay for workmen to travel and you need to make special arrangements for materials to be delivered. It doubles the costs of building.

Copyhold
Copyhold is a way of developing property in the countryside at reduced cost. The downside is that the Copyholder get to live in the property, and can pass it on to their children - so long as the rents and taxes are paid properly. Copyhold land can be sold with the permission of the land’s owner.

Copyholders are expected to keep their property in good condition, maintain it properly and make sure that any land or business facilities are used properly. They pay rent and taxes on their property. Rent goes directly to the landowner; taxes are used for communal purposes – such as policing or repairing roads. If a Copyholder does not maintain the property in good order, the landowner ca n start proceedings to take the property back into his ownership.

Copyhold is used to build up a country estate and to tie members to your land, family or organisation.

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