Pathfinder Entourage

In some games, such as Kingmaker or Stolen Lands, characters develop their own businesses, strongholds, estates and nations – and I needed something to help me work out who could have what sort of staff.

Leadership goes part of the way - but it needs to be taken as a feat and is intended for people who are spend most of their time adventuring. It gives the PC one ‘useful’ NPC cohort with a PC class, who is about as useful as an animal companion or familiar. Leadership also allows the PC to gain a number of followers – NPCs (with NPC classes) who look up to the Character and offer help and support when they are able. They are a bit like a political or religious following, rather than a bunch of hangers on, assistants or gofers. Again, that works well for adventuring characters, but not characters in game that is all about putting down roots and building a society.

The Downtime System goes part of the way as well. It talks about general staff who work in businesses, specialist employees and recruiting teams of people to work for you. However, that is all tied to how much money you spend and only really works well when you are ‘into’ the downtime business rules.

However, I want something that falls between those two. An aid that will allow my players to recruit a personal entourage – people who work for them, act as servants, representatives, companions, facilitators and assistants – who can be recruited more organically. I also want something that allows the NPCs in question to grow and develop as the game goes on, I also want something that fits in with the Downtime rules, but most importantly, I want something that will help us RP the the acquisition and development of the PCs companions and confidants. So we have Entourage …

Entourage works in much the same way as the followers part of the Leadership feat does. However the size of a character’s Entourage Leadership is determined by Character level, modified by charisma, various traits & feats, and DM assigned bonuses for good rp, all of which means that an Entourage can be recruited earlier in the characters career. An Entourage consists of companions, staff, assistants, managers and team members closely associated with the PC- so any one employed as part of a business or a team via the downtime system count against Entourage numbers. However, PCs are encouraged to recruit named NPCs as their immediate companions and assistants.

These named NPCs aren't going to be much use in a combat or adventuring situation, because they will always be much lower level than the PC, however they can be be an extension of the PCs influence, either looking after the PCs interests while they are away from home, acting as a boat crew or even holding the horses while the PC disappears into a dungeon. Just as importantly, named Entourage NPCs may (at first level) train to in a 'better' (see note 1) class or gain levels, when the PC becomes eligible for higher level Entourage members. This allows an NPC recruited to the entourage at the start of the PCs career to develop with them - rather than be supplanted by new recruits as the PC gains levels.

Table: Entourage

Character level Number of Followers by Cr
- ¼ ½ 1 2 3 4 5
1 or lower 1
2 2
3 2 1
4 3 1
5 3 2
6 4 2
7 4 2 1
8 5 2 1
9 5 3 1
10 5 3 2
11 5 4 3
12 6 5 4
13 8 6 5 1
14 10 8 6 1
15 12 10 8 2 1
16 14 15 10 2 1
17 16 20 15 3 1 1
18 18 25 20 3 1 1
19 20 30 25 4 2 1 1
20 22 35 30 5 3 2 1
21 24 40 35 6 3 2 1 1
22 26 45 40 7 4 2 2 1
23 28 50 45 9 5 3 2 1
24 30 60 50 11 6 3 2 1
25 or higher 32 70 60 13 7 4 2 2

CR ¼ = Commoner L1
CR ⅓ = Commoner L2, Adept//Expert /Warrior (AEW) L1
CR ½ = Commoner L3, AEW L2, PC Class L1
CR 1 = Commoner L4, AEW L3, PC Class L2
CR 2 = AEW L4, PC Class L3
CR 3 = AEW L5, PC Class L4
CR 4 = PC Class L5
CR 5 = PC Class L6

Level Modifiers:
Each of the following traits, feats and classes means the character is treated as one level higher on the Entourage table. However, no character can ever be treated as more than two levels higher than they are.
Trait: Natural Born Leader.
Trait: any Noble Background feat.
Feat: Squire/Leadership.
Feat: any feat that indicates a Noble Background.
Class: Aristocrat.

Charisma Modifiers
Characters with a high charisma can recruit a larger entourage than other people. However, rather than being treated as if they were a higher level, they gain extra entourage members in the same way as casters gain extra spells. They may only bonus entourage members when they become available on the Entourage table.

Charisma Cr ¼ CR 1/3 CR ½ CR 1 CR 2 CR 3 CR 4 CR5
12–13 1
14–15 1 1
16–17 1 1 1
18–19 1 1 1 1
20–21 2 1 1 1 1
22–23 2 2 1 1 1 1
24–25 2 2 2 1 1 1 1
26–27 2 2 2 2 1 1 1 1
28–29 3 2 2 2 2 1 1 1
30–31 3 3 2 2 2 2 1 1
32–33 3 3 3 2 2 2 2 1
34–35 3 3 3 3 2 2 2 2
36–37 4 3 3 3 3 2 2 2
38–39 4 4 3 3 3 3 2 2
40–41 4 4 4 3 3 3 3 2
42–43 4 4 4 4 3 3 3 3
44–45 5 4 4 4 4 3 3 3

NOTE 1: I use an NPC development system, where every NPC starts out as a commoner at age 14/15 - those going on to other classes then serve an apprenticeship to become either an Expert, Adept or Warrior - and can, go on to serve an advanced apprenticeship to gain the PC class.

This means that members of your entourage could (for example) start as a Commoner, train as a Warrior and finish up as a Ranger. Most other progressions, such as Commoner > Adept > Wizard are also possible. See these pages for more information about NPCs.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License