Pathfinder New Spells

Some new 'spells' that make sense to me. They add flavour rather than act as powerful magical tools.

Hero's Grave
School transmutation; Level cleric 1, (Clerics of 'death' gods only)

Casting Time 1 Hour
Components V, S, M (see text)

Range touch
Target 1 Tomb or grave stone
Duration Instant
Saving Throw None

This spell allows you to consecrate a resting place fit for a hero by incorporating one item (that is personal to the deceased) into the material of the tomb or gravestone. After an hour of prayer the item embeds itself into the fabric of the tomb, in such a way that it is visible, but is also clearly a part of the tomb. For instance, a sword laid on top of a grave slab might sink (slightly) into the stone so as to still be visible but is also an embedded part of the material of the tomb.

Note: A spell such as Dispel Magic or Rock to Mud is required to remove the item from the tomb.
Material Component: One item that was significant to the deceased.

Summon Pschopomp Guide
School conjuration (summoning); Level cleric 1, (Clerics of 'death' gods only)

Casting Time 1 minute
Components V, S, DF

Range close (25 ft. + 5 ft./2 levels)
Effect 1 summoned Psychopomp
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

This spell summons an extra-planar creature, a Psychopomp Guide, who will guide a recently dead soul to the judgment and their eventual afterlife. The cleric must have a a dead body (or part there of), and item that belonged to the deceased or, at the very least, name and describe the individual clearly. It is common for the cleric and any mourners to visualize the deceased during this process. Once the Psychopomp Guide believes it can identify the soul or spirit - it disappears from sight and is never seen again. It is believed they do find the soul and lead them to the afterlife - the Clerics of Pharasma, Takri and other death gods certainly believe they do.

The spell contains a phrases in in one of Abyssal, Celestial, or Infernal (depending on the cleric/faith) that implores the Psychopomp Guide to find the spirit of the deceased and lead it towards its afterlife.

The Psychopomp guide cannot speak but understand Abyssal, Celestial, and Infernal - it can nod to accept the tasking or shake its head to reject it. It will not answer questions.. It cannot attack, has 10hp, AC 15 - they are outsiders and have both the Psychopomp and Incorporeal monster subtypes.

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