JohnB's Blog

Kingdoms, downtime and investors

by JohnBJohnB 26 Feb 2016 12:27

A couple of years ago I ran Kingmaker, and really loved the concept - but thought the kingdom rules were clunky. They became the focus for the game rather than a role playing tool that helped to add depth to the game. Recently, I have been playing in a game that has used the down time rules, and those, too, have the potential to dominate the game, rather than add an extra RP background element.

The Military

by JohnBJohnB 10 Feb 2016 21:17

Following on from my thoughts about NPCs in general, I have been thinking about the military. In a modern world just about every nation has a standing Army, bunch loads of trained soldiers (sailors, marines, airmen etc) just hanging around whose primary aim is to fight wars, defend borders and project power around the world – but that is a fairly modern phenomenon. Before that things were a lot more basic.

Fantasy World Demographics

by JohnBJohnB 02 Nov 2015 21:51

For sometime I have been struggling with Class breakdown in my worlds. I split NPCs into three categories - Commoners, other NPC Classes and PC Classes - and I was never quite sure of how many of each type I should have. I work with a rule of thumb - all my stock Commoners are built with an ability array of 11,11,11,11,11,11 (after racial adjustments) it makes it nice and easy because there are no ability bonuses to skills (etc) and I get average values I can tweak by a point or two if I want to. My stock 'Other NPC' class characters have an ability array of all 12s and my 'PC Class' characters have an ability array of all 13s. So Commoners are effectively 4 point build, 'Other NPCs' are a 10 point build and NPCs with PC levels are a 15 point build. Which all works nicely as I let my my players have 20 points to build their characters. However, I never really know what the distribution of those NPC types should be.

NPC - Rules of Thumb

by JohnBJohnB 11 Nov 2014 20:39

I guess that most of my blog posts are going to deal with elements of world building. Not the big flashy stuff that defines the world, but the small detail that keeps it all together and makes it feels like a proper world. For for me, that revolves around consistency - and that means maps, buildings and sensible NPCs. I never thought that any of the D&D like games have handled NPCs well, so I have my own ‘rules of thumb’ that I apply when I write games material.

The First One

by JohnBJohnB 07 Nov 2014 19:10

I have never written a blog before. I tried once but I could never think of anything to write. This time around I intend to write occasional game related entries. I have a couple of things in mind, things I have written previously, that should give me a start. However, at best it will only happen occasionally. Probably when I am bored and have nothing I need to do in any of my games worlds :)

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